U3

S-SMP

Sound QFP-64 (1.0 mm pitch, 20 x 14 mm body)
Audio subsystem
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About this component

The S-SMP is an independent 8-bit processor that runs sound code uploaded by the game into the 64 KB audio RAM, and drives the S-DSP, which mixes eight ADPCM sample channels at 32 kHz. The main CPU only talks to it through four I/O ports. On early consoles the whole audio section sits on a detachable SHVC-SOUND daughterboard; later boards integrate it and eventually merge it into the S-APU. No sound or distorted sound is more often caused by the DAC, amplifier or audio RAM than by the S-SMP itself. Part variants: Separate S-SMP and S-DSP on earlier boards (on the SHVC-SOUND module on SHVC-CPU-01). SNS-CPU-APU-01 and later merge S-SMP, S-DSP and audio RAM into the single S-APU.

What it does on this board

Sony 8-bit sound CPU with a DSP and 64KB audio RAM.

Pinout & readings

No pinout or reference readings yet — these show what each pin does and what a healthy part should measure.

Other components on Super Nintendo (SNES)

U1 U2 U3